Nicole Gao
← All work

RPG PC game

Panacea

There is a legend that mermaid scales can cure any disease. You play Haru, a seriously ill girl who recovers by a miracle but loses part of her memory. Your best friend is acting a little strange around you, and you can’t shake the feeling that something is missing.

Category
RPG PC game
Role
Game designer, narrative designer, 2D illustrator, UI designer
Duration
Dec 2022 – present
Tools
Figma, Adobe, Unreal, Toon Boom Harmony

Demo

Gameplay demo

The game

Define

Panacea is a third-person, puzzle-solving RPG with horror elements. The player explores the map, gathers clues and pieces the story back together. How completely the clues are collected decides which ending the player reaches.

Background

The story is inspired by contemporary dating culture, where the people most willing to give end up being exploited. People crave love without being sure what it is, and end up looking for something else.

Ego, arrogance and jealousy have always existed in relationships. The game asks whether we are still willing to give, knowing we might be treated badly.

Three ways to play

  • Key art: Haru beside the game screen, captioned Explore the unknown world

    Explore the world

    Players enter as either the good or the bad character, which tells the story from both sides. Both share one map, but the order of events and the goals change.

  • Underwater level with a whale skeleton, a giant nautilus and coral

    Scavenger hunt

    Haru stays alive by eating octopus meat, which the mermaid drops when attacked. After an attack the player can also talk to the mermaid. Eating the meat returns Haru to the real world.

  • Key art: a girl in a pink dress beside the backpack screen, captioned Collect clues to unlock the story

    Unlock different endings

    Every clue goes into the backpack, where fragments can be crafted together. Rarer and more complete sets unlock different CG images and endings.

  • Key art: crafting tools to uncover the hidden truth
    Crafting in the backpack
  • Top-down view of a desk with a cutting mat, pens and papers
    Crafting table

Haru

  • Six pencil drafts of Haru, labelled a to f
    Character drafts
  • Final colour design of Haru in a green outfit
    Final look
  • Haru rigged as a cut-out puppet
    Puppet for animation
  • Sheet of Haru walk cycle frames
    Walk cycle frames

Haru’s room

Six layout sketches went out in a reader survey before the final room was painted.

  • Room layout sketch a
    Sketch a
  • Room layout sketch b
    Sketch b
  • Room layout sketch c
    Sketch c
  • Room layout sketch d
    Sketch d
  • Room layout sketch e
    Sketch e
  • Room layout sketch f
    Sketch f
Survey results with a pie chart and bar chart of the preferred sketches
Survey results
Final bedroom scene with a whale hanging from the ceiling
Final room layout
Room props laid out separately: furniture, lamps and three whales
Props for the room

Under the sea

Underwater set pieces: whale skeleton, nautilus, corals and rocks
Set pieces

Props and clues

  • Rolled scroll tied with a cord
    Scroll
  • Jar of eyeballs
    Eyeball jar
  • Green jar of yellow powder
    Golden powder
  • Poster reading Panacea golden powder brings the dead back to life
    Poster
  • Photo of Haru and her friend at the beach
    Photo clue