Nicole Gao
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Simulation PC game

Morning Madness

Shake off the sleep and start your morning as a commuter. Rush through a morning full of tasks alongside your friend, because the bus waits for nobody. Watch out for surprises: you might be out of bagels, your younger sibling might need help, or your dog might steal your keys. The game gives a glimpse of commuters’ mornings before they get on the bus.

Category
Co-op simulation PC game
Role
UI designer, illustrator
Duration
Sep – Dec 2023
Tools
Figma, Adobe, Unreal, Procreate

Trailer

Trailer

The game

Define

Morning Madness is a top-down co-op simulator. Two players live through a series of busy morning routines and work together to leave on time without skipping any step. Each pair of commuters has its own chapter with three levels that get harder.

  • Title slide: third-person co-op simulation game for PC and console
    Pitch
  • Slide: speed through your stressful and sometimes unpredictable morning routine and catch your bus
    The hook

Core pillars

  • Follow the routine

    Stay sharp and adapt as you work through a set morning routine made of many small tasks.

  • Stay timely

    Race the clock to get ready, get out the door and catch the bus, while life throws obstacles your way.

  • Someone else’s shoes

    Play through realistic routines of commuters with different home lives, and feel the stress points that add up to morning madness.

  • Key features slide: routine tasks, unexpected events, story
    Key features
  • Story goal slide: building empathy with our commuters
    Story goal

Interface and art

  • UI overview slide with the start screen
    UI overview
  • Icon-based UI design slide with task icons
    Icon-based UI
  • Visual style slide with the colour palette
    Visual style
  • In-game view of two players with Make coffee and Brush teeth prompts
    In game
  • Morning Madness logo with an alarm clock, a bagel and a school bus
    Key art
  • Six chibi character portraits in pyjamas
    Character portraits

Team

Project manager
Natalie Neagu
Developer
Ty Radman
2D artist
Nicole Gao
3D artist
Shuying Zhang
UI/UX designer
Hairong Long
Supervisor
Jason Lee Elliott